Mosaic Trial

mosaic teachers who join the trial

What did the customer ask for?

MOSAIC is a project supported by Cariplo Foundation and Cariplo Crew. The goal was to create a product to promote the inclusion in school of children with autism disorder’s, through a teachers training program and by using customizable and programmable Smart Objects. Focus of the trial was the first months of primary school, since school integration in a new environment is not easy for children with autism disorder, but this system was later applied to older children attending more advanced classes.

Solution

Through MOSAIC it is possible to create customized playful-educational activities aimed at targeting specific needs of the autistic child and the class group. During the period of experimentation we perfected the product and the training offer. We collected encouraging results for the effectiveness of the product in terms of school inclusion (+90%), for the use of Smart Objects in teaching (+94%) and for quality of teachers’ training (+91% improving teachers autism knowledges).

MOSAIC is now available on the market. Thanks to the designed for all concept, it is usable from any people, with any kind of disability, from 3 to 14 years old.

Customer

Primary schools, first year

Tecnologies

Software Development

Industries

Education, Healthcare

FifthElement

What did the customer ask for?

Teachers and therapists need to create customized learning and rehabilitation activities, offering and inclusive setting in which the disable children can learn having fun. Technology cannot heal people, but it can help them overcome obstacles related to disability.

Solution

FifthElement is the first learning and therapy platform for motor and cognitive disabilities, based on pedagogic/rehabilitative paradigms of game and body movement. It allows to create inclusive learning “game-activities” customizable on their specific needs, which are very immersive and engaging as well. Using the movement and visual contents, FifthElement can stimulate different parts of patient’s brain, improving it’s capacity to create new neural patterns and to learn how overcome limits created by pathologies, helping both learning and socialization by carry out the activities with schoolmates.

Customer

Schools and therapy centers across Italy.

Tecnologies

Software Development

Industries

Education, Healthcare

Underwater Experience

What did the customer ask for?

Unicredit and WWF Italia wanted to set up a unique event for the campaign #GenerAzione Mare, targeted on the safeguard of the Mediterranean Sea and of its key animal species. 

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Solution

FifthIngenium brought the Sea in Milan, in the central Piazza Gae Aulenti, to focus people attention on the beauty and  fragility of the sea environment. Visitors wore Microsoft Hololens, and lived a Mixed Reality experience in the Piazza/sea: they could walk in between dolphins, turtles and whales, interacting with them to better understand the importance of protecting the sea.

Customer

WWF Italia – WWF for Nature and Unicredit Bank

Tecnologies

Mixed Reality

Industries

Communication and Events, Education