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FifthElement

A flat-screen television on a white entertainment console displays a game featuring a red stick figure catching bubbles, set against a green field and a blue sky with clouds, next to a large potted plant.

What did the customer ask for?

Teachers and therapists need to create customized learning and rehabilitation activities, offering and inclusive setting in which the disable children can learn having fun. Technology cannot heal people, but it can help them overcome obstacles related to disability.

Solution

FifthElement is the first learning and therapy platform for motor and cognitive disabilities, based on pedagogic/rehabilitative paradigms of game and body movement. It allows to create inclusive learning “game-activities” customizable on their specific needs, which are very immersive and engaging as well. Using the movement and visual contents, FifthElement can stimulate different parts of patient’s brain, improving it’s capacity to create new neural patterns and to learn how overcome limits created by pathologies, helping both learning and socialization by carry out the activities with schoolmates.

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